It involves training in digital competence for the student
Knowing how to handle a laptop or tablet in a fluid and intuitive way will favor student learning, as well as teach them to make a creative, critical and safe use of new technologies.
Using technological devices in the classroom promotes the acquisition of textual, numerical, iconic, visual, graphic and sound language in the student. Also, the knowledge of the main computer applications favors the ability to access the correct information and sources, its processing and security and privacy in digital use, as well as improves the ability to solve problems and communicate.
This competence will make the student an individual more prepared for their future employability and participation in society thanks to the development of an active, critical, ethical and realistic attitude.
Improved communication between the agents of the teaching and learning process
The introduction of laptops or tablets in the classroom will favor close dialogue between teachers and students, being able to use new and different communication channels and making it a less formal and more spontaneous experience.
In the same way, the wide range of digital tools on the Internet allow for fluid communication between members of the educational community, for example, stimulating conversation and information exchange between teachers and parents of students.
More interactive and attractive classes
Thanks to the infinity of digital resources that currently exist, it is possible to enhance student participation in the educational context, making the classes more participatory, interactive and attractive for the learner. Digital favors the creation of team projects, cooperation and learning from each other. Thanks to a tablet or laptop and the digital resources they provide us, we can immediately access the work of other colleagues, making it possible for them to review and collaborate
They capture attention and promote motivation and visual memory
The use of the digital board , the possibility of creating animations, presentations, infographics, videos or interactive applications make the educational experience something more enjoyable and visual in the eyes of the students. This favors the attention and motivation of the student, who will be able to better understand the information presented, assimilating concepts in a faster and easier way.
Introducing gamification in the classroom
It has been shown that gamification in the classroom increases student motivation, improving their academic performance, stimulating social relationships and favoring attention and concentration. Digital makes gamification in the classroom easier and more suggestive, allowing the incorporation of numerous resources and tools that, in addition, improves the measurement of achievements and progress in the student and makes the allocation of rewards or prizes more attractive.
The use of the laptop favors personalized learning to the special needs of each student
Technology makes it possible to adapt teaching, personalize the material and digital resources to the special needs of each of the students that make up the classroom, contributes to their stimulation and learning in those aspects in which that student needs more reinforcement.
More initiative and creativity among students
Students will develop their creativity and take initiatives thanks to the fact that they will stimulate new skills that help them to be able to learn by themselves. Their autonomy to choose sources and channels of information will be reinforced and, with it, a better decision-making capacity. In short, learning and developing skills that will allow you to function in a valid and capable way in the digital age in which we find ourselves.